Edgar Flavio Tanjung / 0378967
Illustration and Visual Narrative / Bachelor of Design (Hons) in Creative Media
Task 1 - Vormator Challenge
TABLE OF CONTENTS
LECTURES
Week 1
For the first week, we were given a briefing for the IVN class.
Resources for the class are also given out to give us a general idea
of what the classes going forward is going to be like.
Week 2
This week, we were taught how to use the pen tool, curvature tool, alongside other tools and controls to trace shapes in Adobe Illustrator. We were also introduced to the Bezier Game, a game to help us further familiarize ourselves with the pen tool.
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| Fig 1.1 Bezier Game Results |
Week 3
This week, we were introduced to the pathfinder and shapebuilder tool; tools used to simplify the creation of shapes by merging or deleting segments off overlapping shapes. The Twitter and Adidas logo are examples of how these tools can be used in logo design.
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| Fig 1.2 Twitter Logo |
INSTRUCTIONS
TASK
Vormator Challenge
Week 2 / Sketch
The first task of this module is to create a character design using the rules of the Vormator Challenge. The Vormator Challenge limits what shapes are allowed to be used into the 8 shapes shown in the figure below:
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| Fig 2.1 Vormator Challenge Shapes / Week 2 (08/10/24) |
The shapes can be resized, rotated, and flipped, but the proportion of
the shape must not be altered. Other tools like clipping mask can be
used to conceal parts of the shapes, while the pathfinder and
shapebuilder tool can be used to create shadows.
When coming up with concepts for the Vormator Challenge, I immediately thought of creating an angelic creature. However, with the given shapes, I saw more potential if the design was leaning to a fallen/corrupted angel look. This felt like an interesting direction; much more unique from traditional angels which I quickly took a liking to. I then came up with the following sketch:
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| Fig 2.2 Initial Sketch / Week 2 (08/10/24) |
Week 3 / Digitization
For the digitization process, I started by separating all body parts into different layers for organization purposes and to ease me when I want to color or move a specific body part.
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Fig 2.3 Layers / Week 3 (15/10/24)
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For the head, blindfold, body, and wings, the assembly was relatively
simple as I just need to get the silhouette that I want with the given
shapes first, and fill it whenever necessary.
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| Fig 2.4 Body Parts #1 / Week 3 (15/10/24) |
As for the hair and fingers, the assembly is overall similar to the previous body parts. However, because some of the shapes are too large and messes up the silhouette, clipping mask was used to hide these overlapping shapes.
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| Fig 2.5 Body Parts #2 / Week 3 (15/10/24) |
Since arranging the Vormator shapes manually for the skirt and halo
design would be tedious, I came up with an idea to use the specific steps
tool instead. It doesn't create distortion if the same shapes are used;
instead, it makes a smooth transition by generating multiple shapes, which
would take hours if done manually. I then expanded the parts where I
applied specified steps to make it valid for the limitations of the
Vormator Challenge.
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| Fig 2.6 Body Parts #3 / Week 3 (15/10/24) |
Final Results
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| Fig 2.7 Corviel Colored / Week 3 (15/10/24) |
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| Fig 2.8 Corviel Outline & Silhouette / Week 3 (15/10/24) |
REFLECTION
I really enjoyed this task because we had a lot of liberty with whatever we wanted to make. Although this task has a shape constraint, that made the task more fun as I needed to find creative workarounds to create the shapes I wanted.
While creating the character, due to miscommunication, I ended up using the shapebuilder tool to create the silhouette. This caused me a lot lose a lot of progress since I spent a lot of time on most of the body parts using the shapebuilder tool.









