Vehicle and Props Design - Project 2

17/11/25 - 30/11/25 / Week 9 - Week 11
Edgar Flavio Tanjung / 0378967 
Vehicle and Props Design / Bachelor of Design (Hons) in Creative Media
Project 2 - Production


TABLE OF CONTENTS

    1.  Instruction
    2.  Project
    3.  Reflection


INSTRUCTIONS


PROJECT

Production
For the interior, I want it to just be a one-seater vehicle. Unlike cars though, I want it to look more like a cockpit instead, because the controls for a mech would be more complex than cars. Some notable features in the interior include: a joystick to drive, seat slider, climbing gear storage, and a harness-like belt.

Fig 1.1 Interior Thumbnails

For the props, because my character is a mechanic, I thought the props could either be a wrench, solder, or hammer. I made it so it looked different from the real object, with a design that fits with the vehicle.

Fig 1.2 Props Thumbnails

Next up, I painted the values of both the interior and props. Using the same values of my color palette in the vehicle exterior, I assigned values to each component based on the material it would represent.

Fig 1.3 Interior Values

Fig 1.4 Props Values

Afterwards, I just filled in the color following the values I used.

Fig 1.5 Interior Color

Fig 1.6 Props Color

Lastly, I applied textures on the colored results. I warped them to follow the perspective and shape of my drawing, and used blending modes while adjusting the opacity to get the look right.

Fig 1.7 Interior Texture

Fig 1.8 Props Texture


Final Results
Fig 1.9 Final Project 2 - PDF

REFLECTION

I liked how the results turned out for this project. Although I think the interior could use more details with more mechanical components, I think the overall look fits the concept of the vehicle.