TABLE OF CONTENTS
INSTRUCTIONS
TASK
Character Creation, Execution
For this task, we had to work on our splash art. To start off, I looked for some references from Wuthering Waves.
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| Fig 1.1 References |
I did some thumbnail sketches of the backdrop for my splash art. I had several concepts in mind. The first one is him breaking the ground with chains, with light shining from behind. Next is set in a large room with tall pillars and hanging chains. The third shows him splitting a mountain, with light and chains bursting from the ground. And the last concept was to have spirit-like forms emerging from his hand while he stands inside the Shishi.
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| Fig 1.2 Backdrop Thumbnails |
I continued by cleaning up the sketches and adding in more details to make it look more like a splash art. I combined several concepts here and came up with these designs.
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| Fig 1.3 Backdrop Thumbnails |
I really liked the first splash art design, so I chose that to later finalize. Before coloring, I cleaned up the line art and made slight tweaks here and there until I'm satisfied.
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| Fig 1.4 Splash Art Cleanup |
I then filled in the base colors for every component of the splash art.
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| Fig 1.5 Base Color |
I continued to the rendering process by adding in lights and shadows.
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| Fig 1.6 Lights & Shadows |
Having Junsheng just pasted there looks a bit off as he doesn't blend with the environment that well. To fix this, I adjusted some of the colors, and added in more lights and shadows.
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| Fig 1.7 Color Adjustments |
Once combined, with some more rendering and adjustments, this is how the splash art turned out.
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| Fig 1.8 Final Colored Splash Art |
REFLECTION
Comparing my work to the ones ingame, I definitely have lots to learn and practice to reach that level of work. Despite that, I'm really satisfied with how the splash art looked. I think I could've spent more time on making a more metallic look on the Shishi. I also could've added light streaks from the ground, although that might be a little too much.







