Character Design - Task 4

03/12/25 - 04/01/26 / Week 12 - Week 15
Edgar Flavio Tanjung / 0378967 
Character Design / Bachelor of Design (Hons) in Creative Media
Task 4 - Character Board Compilation


TABLE OF CONTENTS

    1.  Instruction
    2.  Task
    3.  Reflection


INSTRUCTIONS


TASK

Character Board Compilation
Lastly, we had to compile everything into one character board compilation. But before that, we had to make a profile page using the splash art. Since I chose Wuthering Waves, one of the places you can see the character splash art is the convene screen (character summoning). 

Following the convene screen ingame, I recreated the UI and made it to fit him. Although these things are better done in Illustrator, I worked on this in Photoshop instead since I was more familiar with it and could work a lot faster in comparison.

Fig 1.1 Convene Page UI

At last, I added in the splash art and masked some the top, left, and bottom area for a smooth transition.

Fig 1.2 Character Convene Page

Final Results
Fig 1.3 Task 1 Final - PDF

REFLECTION

This module was definitely tough but it was very enjoyable. Having to draw the character detail multiple times was a tedious process and just coming up with an idea itself was a challenge. Despite all that, I'd like to think that my character design went quite well. I did face some personal issues which really slowed down my progress, but I'm glad I was able to finish it with something I could be proud of. This should be something to note in the future so that I can manage and balance things better.