TABLE OF CONTENTS
INSTRUCTIONS
PROJECT
Post Production & Profiling
Before starting, as a requirement for the submission, I made some color variations for my vehicle.
![]() |
| Fig 1.1 Color Studies |
Next, I worked on the 3D model in Blender. I first started with a cube and made the main body through extrusions and editing the vertices.
![]() |
| Fig 1.2 Base Body Model |
By insetting and extruding faces, I used this to make windows in the vehicle.
![]() |
| Fig 1.3 Windows |
For the steps, I initially used planes and used bevel to curve them. I tired using the solidify modifier, but due to the inconsistent thickness, I connected the plane to a smaller duplicate of the plane to give it weight.
![]() |
| Fig 1.4 Steps |
I then added some more meshes and edited them for the rest of the details. I also applied the bevel modifier so that it looks more realistic.
![]() |
| Fig 1.5 Details |
Lastly, I assigned the materials to both the mesh and faces so it follows the concept art.
![]() |
| Fig 1.6 Materials |
![]() |
| Fig 1.7 Orthographic View |
REFLECTION
This has been a hectic month and I was unable to achieve the results I wanted. Had there been some more time I could attempt to make a complete vehicle. The leg of my vehicle was the hardest thing to model and I sadly couldn't finish it on time. On future projects I should set a better schedule and manage a better balance overall.






